About NeverWinter Nights


NeverWinter Nights has been created by BioWare to offer an incredibly interactive third person role play video game. The very first version of the game was launched in 1991 for AOL based computers. The next game became available in 2002 that was original to be launched by Interplay Entertainment, but due to financial problems the company was unable to launch the game. It first became available on Windows in June of 2002 and was supported on other platforms such as Linux and Mac around the same time in 2003.

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The game provides a fantasy environment based on the forgotten realms with mechanics similar to Dungeons and Dragons third edition game rules. MMOG (massive multiplayer online game) inspired the development of the game engine to offer end users various game pay abilities, which includes hosting servers as seen with other MMOG games such as World of WarCraft. A potentially infinite MMOG game was the goal of the development and became known for the first MMOGPG (massive multiplayer online role-playing game). This version was available on AOL and operated from 1991 through to 1997.

The first variation of the game offered the game engine and 2 player options including single and multiplier in windows based computers using the Aurora toolset with custom content. The near future offered three additional expansion packs with more features and game options to be enjoyed. These expansion facts included Shadows of the Undrentide launched in 2003, Heroes of the Undrentide, which became available later in 2003. The last expansion pack for the first variation of the game was called Kingmaker and launched late in 2004. The incredible success of the game forced the developer to create a sequel that is launched in 2006 and called NeverWinter Nights 2.

The creators of the game included various experts such as Trent Oster who was also involved in the designing of the game. Other designers included Brent Knowles and Kevin Martens along with programmer Scott Greig. Various artists including Marc Holmes, Sherridon Routley and David Hibbeln were responsible for the graphics and overall design of characters and world. The team included many more important members to bring this incredible gaming experience to life. This sequel offers much better graphics, all game options, and better online multiplayer functionality.

Gameplay also offers various aspects that are both interesting and relate to Dungeons and Dragons third edition in more ways than one. The game results are determined by a 20 sided dice, which makes it rather interesting when results are presented. Each action of the game will be determined by the dice, including various aspects such as entering a battle. This doesn’t mean the player has less control, or that the dice completely determines the outcome of the game as players have the ability to see each outcome of the dice roll and the results they deliver. Simply change the settings to see the dice each time a roll is required to determine results.